Startup Deep Dive : nCore Games — Raised $10M Series A in January 2022 led by Galaxy Interactive and Animoca Brands

nCore Games (legal name Studio Ncore Private Limited) is a Bengaluru-based mobile games company, maker of FAU:G, publishing games for India.

This Startup Deep Dive explains what nCore Games does, how it makes money, who backs it, how it compares with rivals and what could go wrong, using publicly available information. It is educational and not investment advice. Last updated: October 2026.

nCore Games in Brief

  • What it is: nCore Games is an Indian Mobile gaming company based in Bengaluru.
  • Who it serves: businesses, institutions, consumers, learners and public-sector buyers.
  • Creates and publishes mobile games for the Indian market
  • FAU:G, positioned as an Indian alternative to PUBG, launched 2020
  • Pro Cricket Mobile
  • Funding: About $10M over 2 rounds (Inc42); another tracker lists $15.21M over 5 rounds.

nCore Games Quick Facts

Company nCore Games
Founded 2018 (reports differ: 2019)
Headquarters Bengaluru
Founders Dayanidhi MG, Ganesh Hande, Vishal Gondal
Sector Mobile gaming
Total funding About $10M over 2 rounds (Inc42); another tracker lists $15.21M over 5 rounds
Latest round Series A, Jan 2022, $10M
Valuation Not disclosed
Website Not disclosed

Figures marked “reported” come from published reports and may differ between sources; “Not disclosed” means no reliable public figure was found.

What Is nCore Games?

nCore Games operates in the Mobile gaming space in India. Understanding a company like this starts with three questions: who is the customer, what painful problem is being solved, and why the solution is better than the alternatives. The sections below apply that lens to nCore Games.

  • Creates and publishes mobile games for the Indian market
  • FAU:G, positioned as an Indian alternative to PUBG, launched 2020
  • Pro Cricket Mobile
  • IceSpice gaming platform with virtual currency, store, esports layer and publishing house

The Origin Story of nCore Games

Every company starts from a noticed gap and a team willing to commit to closing it. Strong origin stories are specific: a clear problem, a founding team with relevant skills, and an early product that real customers could test. Founder-market fit, meaning the team’s lived experience or technical depth in the domain, tends to predict how fast a young company learns.

  • Founders: Dayanidhi MG, Ganesh Hande, Vishal Gondal.
  • Founded 2018 or 2019 in Bengaluru; founder list differs across sources, with Dayanidhi MG and Ganesh Hande in one and Vishal Gondal and Dayanidhi MG in another
  • An angel round in 2019 was led by Vishal Gondal (amount undisclosed)
  • FAU:G launched around the time India banned PUBG and other Chinese apps

Key Milestones and Challenges

No startup grows in a straight line. Early years usually involve slow adoption, product rewrites, hiring mistakes and funding gaps. In the Mobile gaming sector the common turning points are a first paying customer, a regulatory approval, a successful product demonstration or a funding round that lets the team invest ahead of demand. How a team responds to setbacks says more about resilience than any single headline.

  • 2019: angel round, undisclosed
  • 2020: FAU:G launched
  • Jan 2022: $10M Series A to expand into metaverse and NFTs

nCore Games Funding and Investors

Funding history shows how much outside confidence a company has attracted and how long it can operate before needing more capital. Figures below are reported and may differ between sources; valuation figures are estimates unless the company has confirmed them.

  • Feb 2019: angel round, led by Vishal Gondal, undisclosed
  • Jan 2022: $10M Series A co-led by Galaxy Interactive and Animoca Brands, with Polygon and HyperEdge Capital and angels including Amit Singhal and Sandeep Nailwal

How Does nCore Games Make Money? (Business Model)

A business model describes who pays, how often and how much it costs to serve them. Strong models show repeat usage, improving margins with scale and acquisition channels that do not depend only on paid spend. Weak models show one-off sales, rising costs and growth that stops when spending stops. For companies selling to businesses, institutions, consumers, learners and public-sector buyers, sales cycles and contract size matter as much as headline growth.

  • Original IP plus third-party publishing, with in-app purchases, advertising and partnerships (per one profile)

The Numbers: nCore Games Financials

Financial figures show whether growth is turning into a self-sustaining business. Small and private companies often disclose little, so any number below is included only if it was found in public reporting.

  • FY24: revenue Rs 59.3 lakh (Inc42)
  • FY25: revenue Rs 29.6 lakh, down 50%
  • Profit/loss for FY24 and FY25 not found; another source lists a small loss of about $134K

Market Opportunity for nCore Games

Market size is easy to exaggerate, so a useful approach separates the total market from the portion a company can realistically reach with its current product and distribution. The main forces behind demand in this sector are rising digital adoption, cloud and mobile penetration, growing enterprise technology spending, government digitisation programmes and a deep pool of engineering talent. Each of these widens the opportunity, but capital efficiency and execution decide who captures it.

  • Targets the Indian subcontinent gaming market

Technology and Product at nCore Games

Technology is rarely the whole moat, but it drives speed, cost and customer experience. A practical way to assess it is to separate the capability the company controls from the commodity infrastructure it rents. In this sector the important factors are product quality, data and integration depth, security, scalability and the speed of shipping improvements.

  • Planned blockchain and metaverse layer across titles

Team and Culture at nCore Games

Teams are the most important and least measurable asset of a young company. Look at how complementary the founders’ skills are, how deep the second layer of leadership is, and how the company hires and retains specialists. Culture shows up in small repeated behaviours: how quickly bad news travels upward and whether commitments to customers are kept.

  • Kanwaljit Bombra is CEO (2022)
  • Alok Jain heads finance
  • Agastya Samat leads business development and legal

nCore Games Competitors: Competitive Landscape

A fair competitive analysis names direct rivals, adjacent players who could move into the space, and the customer’s default alternative. Durable advantages include proprietary data or technology, licences and approvals, brand trust, switching costs and cost leadership.

Competitor How it differs
SuperGaming Indian game studio
NextWave listed by a tracker
Moonfrog Labs listed by a tracker

Risks and Challenges for nCore Games

  • Revenue has fallen sharply
  • Dependence on a few titles
  • Web3 strategy uncertain
  • Conflicting data across sources
  • Competition: low barriers to entry and well-funded rivals can compress pricing and slow growth.
  • Funding risk: technology businesses often burn cash before reaching profit and depend on investor appetite.

Risk is not a reason to avoid a company; it is a reason to price it correctly and to monitor the right indicators over time. Regulation in this sector is shaped by data protection rules under the Digital Personal Data Protection Act, sector regulators, consumer protection law and IT rules.

nCore Games Growth Outlook: What to Watch

  • Scale remains small
  • Key indicators: recurring revenue, customer retention, gross margin, customer acquisition cost and runway.
  • Funding position: Whether nCore Games can reach its next milestone before needing new capital.
  • Regulation: Changes from data protection rules under the Digital Personal Data Protection Act, sector regulators, consumer protection law and IT rules.

Industry Context: Where nCore Games Fits

India's technology startup ecosystem is one of the largest in the world, supported by cheap data, a large base of smartphone users, digital public infrastructure and a deep engineering talent pool. Companies now build for education, software, mobility, logistics, agriculture, defence, media and more, selling both to Indian customers and abroad.

Durable technology companies usually combine a clear customer problem with repeatable distribution and disciplined unit economics. Growth funded only by spending tends to fade, while products that customers keep using and paying for build compounding advantages.

For readers new to this field, a useful habit is to separate announcements from evidence. A plan, a partnership or a funding headline describes intent, while a delivered product, a paying customer or an audited financial statement describes results. Comparing the two over time shows how reliably a company turns promises into outcomes.

Bull Case and Bear Case for nCore Games

An investment thesis is a short, testable statement of why a company could become far more valuable, together with what evidence would prove it wrong. The points below are general to this sector and are not forecasts for nCore Games.

Bull case

  • A large and growing base of digital users and businesses expands the addressable market.
  • Recurring revenue and strong retention can compound growth.
  • Selling into global markets widens the opportunity beyond India.

Bear case

  • Heavy competition can compress pricing and margins.
  • Dependence on external funding can force painful cost cuts.
  • Regulation or platform changes can disrupt a product quickly.

Lessons Founders and Investors Can Take from nCore Games

Studying a company in the Mobile gaming space offers lessons that go beyond any single firm. The points below are general lessons for the sector and are not claims about nCore Games.

  • Solving a clear, frequent customer problem matters more than adding features.
  • Retention and repeat usage are better health signals than sign-ups.
  • Disciplined spending extends runway and keeps options open when funding tightens.
  • Distribution, not just product quality, decides who wins in crowded markets.
  • Building trust through data protection and reliability is part of the product.

How to Evaluate nCore Games as a Startup

  • Customer clarity: Can nCore Games name its customer and the problem it solves in one sentence?
  • Evidence of demand: Look for repeat customers, signed contracts or measurable usage rather than announcements alone.
  • Economics: Check whether margins improve as volume grows.
  • Execution: Compare announced timelines with what has actually been delivered.
  • Funding runway: Estimate how long current capital lasts at the present spending rate.
  • Regulatory standing: Confirm required approvals are in place.
  • Customer concentration: Check whether a few customers account for most of the revenue.
  • Management depth: Look for experienced leaders beyond the founders and a stable core team.

The Takeaway

nCore Games is part of India’s growing Mobile gaming ecosystem. The useful lesson from studying it is the discipline of asking structured questions about customers, economics, advantage and resilience. Companies that answer them well, repeatedly and under pressure are the ones that endure. Readers should treat any single report, ranking or funding headline as one input among many, and should re-check key facts against recent company announcements. Because public information on young companies is often limited, patience in verifying claims is part of good analysis. Public sources can also describe the same company in different ways, so it is worth checking dates, definitions and whether a figure refers to revenue, total income or transaction value, and whether it covers one entity or a wider group, before drawing conclusions. Small differences in rounding, currency conversion or reporting periods can also change how a figure reads. Comparing the same figure across several recent reports helps show whether it is stable or has changed over time. This article is educational and is not investment advice.

  • Clear customers and repeat demand matter more than announcements.
  • Regulation and capital needs shape how fast a startup in this sector can grow.
  • Track a few leading indicators over time rather than one headline metric.

nCore Games FAQs: Frequently Asked Questions

What is nCore Games?

nCore Games (legal name Studio Ncore Private Limited) is a Bengaluru-based mobile games company, maker of FAU:G, publishing games for India. It is profiled in the Startup Deep Dive series, which explains business model, funding, competitors and risks.

Who founded nCore Games?

nCore Games was founded by Dayanidhi MG, Ganesh Hande, Vishal Gondal, and the company reports a founding year of 2018 (reports differ: 2019).

How much funding has nCore Games raised?

About $10M over 2 rounds (Inc42); another tracker lists $15.21M over 5 rounds. Funding figures are reported and may differ between sources, so readers should check the latest company announcements.

How does nCore Games make money?

nCore Games earns revenue from its Mobile gaming products and services sold to businesses, institutions, consumers, learners and public-sector buyers. The exact revenue mix is described in the business model section and is not fully disclosed publicly.

Who are the competitors of nCore Games?

Reported rivals include SuperGaming, NextWave, Moonfrog Labs. See the competitor comparison above for how they differ.

What are the main risks for nCore Games?

Main risks include competition: low barriers to entry and well-funded rivals can compress pricing and slow growth, funding and capital needs, competition and regulation by data protection rules under the Digital Personal Data Protection Act, sector regulators, consumer protection law and IT rules. This is educational content, not investment advice.

Related Startup Deep Dives: Altigreen — Raised a Rs 300 crore Series A in 2022 led by Sixth Sense Ventures with Reliance New Energy participating | Satlabs Space Systems — Satlabs raised about $1M to put low-cost relay satellites in orbit as floating ground stations. Browse the full Startup Deep Dive series.

Source

Source: Publicly available data, published reports, industry research, and other credible sources.

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