Startup Deep Dive : Skillmatics — FY25 operating revenue Rs 103 crore, up 39%, with a net loss of Rs 2.5 crore

Skillmatics is a Mumbai-based Indian direct-to-consumer brand of educational games, toys and activity products for children aged 1 to 12, selling heavily in the US.

This Startup Deep Dive explains what Skillmatics does, how it makes money, who backs it, how it compares with rivals and what could go wrong, using publicly available information. It is educational and not investment advice. Last updated: October 2026.

Skillmatics in Brief

  • What it is: Skillmatics is an Indian Educational games and toys company based in Mumbai.
  • Who it serves: online shoppers, retail customers, marketplaces and distribution partners.
  • Designs and sells educational games, toys and activity products for ages 1 to 12.
  • Sells through Amazon and Walmart in the US, its own website and retailers such as Target and Hamleys.
  • Runs a vertically integrated supply chain combining US-based product design with Indian manufacturing.
  • Funding: About $24 million (reports differ: $17.5 million to $26.2 million).

Skillmatics Quick Facts

Company Skillmatics
Founded 2016
Headquarters Mumbai
Founders Dhvanil Sheth, Devanshi Kejriwal
Sector Educational games and toys
Total funding About $24 million (reports differ: $17.5 million to $26.2 million)
Latest round Reported 2026 talks for Rs 600-700 crore, mostly secondary, with Premji Invest, ChrysCapital and A91 Partners (not finalised in reports)
Valuation Reported about $420 million in 2026 talks; about $127-128 million after the 2022 Series B
Website Not disclosed

Figures marked “reported” come from published reports and may differ between sources; “Not disclosed” means no reliable public figure was found.

What Is Skillmatics?

Skillmatics operates in the Educational games and toys space in India. Understanding a company like this starts with three questions: who is the customer, what painful problem is being solved, and why the solution is better than the alternatives. The sections below apply that lens to Skillmatics.

  • Designs and sells educational games, toys and activity products for ages 1 to 12.
  • Sells through Amazon and Walmart in the US, its own website and retailers such as Target and Hamleys.
  • Runs a vertically integrated supply chain combining US-based product design with Indian manufacturing.
  • Builds its brand on Instagram and YouTube.

The Origin Story of Skillmatics

Every company starts from a noticed gap and a team willing to commit to closing it. Strong origin stories are specific: a clear problem, a founding team with relevant skills, and an early product that real customers could test. Founder-market fit, meaning the team’s lived experience or technical depth in the domain, tends to predict how fast a young company learns.

  • Founders: Dhvanil Sheth, Devanshi Kejriwal.
  • Founded in 2016 by Dhvanil Sheth and Devanshi Kejriwal; Sheth is CEO and Kejriwal is Creative Director.
  • Products began shipping around July 2017.
  • The two founders together own about 44%.

Key Milestones and Challenges

No startup grows in a straight line. Early years usually involve slow adoption, product rewrites, hiring mistakes and funding gaps. In the Educational games and toys sector the common turning points are a first paying customer, a regulatory approval, a successful product demonstration or a funding round that lets the team invest ahead of demand. How a team responds to setbacks says more about resilience than any single headline.

  • 2019: $1.5 million seed round; first Indian brand to sell across Hamleys globally.
  • April-June 2021: Series A of about $6 million.
  • 2022: Series B of about $16 million led by Sofina Ventures.
  • FY21: Growth of about 200% reported.
  • FY25: Operating revenue Rs 103 crore but a net loss of Rs 2.5 crore.
  • 2026: Reported talks for a Rs 600-700 crore round at about $420 million.

Skillmatics Funding and Investors

Funding history shows how much outside confidence a company has attracted and how long it can operate before needing more capital. Figures below are reported and may differ between sources; valuation figures are estimates unless the company has confirmed them.

  • April 2019: Seed, about $1.5 million.
  • June 2021: Series A, about $6 million (lead reported as Sequoia Capital India or Peak XV; reports differ).
  • 2022: Series B, about $15.8-16 million led by Sofina Ventures with Sequoia Capital India and Smiti Holdings.
  • 2026 (reported talks): Rs 600-700 crore at about $420 million valuation, largely secondary.

How Does Skillmatics Make Money? (Business Model)

A business model describes who pays, how often and how much it costs to serve them. Strong models show repeat usage, improving margins with scale and acquisition channels that do not depend only on paid spend. Weak models show one-off sales, rising costs and growth that stops when spending stops. For companies selling to online shoppers, retail customers, marketplaces and distribution partners, sales cycles and contract size matter as much as headline growth.

  • Full-stack D2C brand: develop, manufacture and sell.
  • US is the key market, via Amazon and Walmart.
  • Claims to launch products faster than competitors through its supply chain.

The Numbers: Skillmatics Financials

Financial figures show whether growth is turning into a self-sustaining business. Small and private companies often disclose little, so any number below is included only if it was found in public reporting.

  • FY24: operating revenue Rs 74 crore, net profit Rs 40 lakh (total income Rs 82.4 crore).
  • FY25: operating revenue Rs 103 crore (up 39%), total income Rs 111.6 crore, expenses Rs 114 crore, net loss Rs 2.5 crore (another source says Rs 2.6 crore).
  • FY25 cost items: materials Rs 50 crore, employee Rs 24 crore, advertising Rs 18 crore (roughly doubled).

Market Opportunity for Skillmatics

Market size is easy to exaggerate, so a useful approach separates the total market from the portion a company can realistically reach with its current product and distribution. The main forces behind demand in this sector are rising internet and smartphone use, growing online retail, digital payments, quick commerce and a younger consumer base that is open to new brands. Each of these widens the opportunity, but capital efficiency and execution decide who captures it.

  • Screen-free learning products for children, sold mainly to US and Indian parents.

Technology and Product at Skillmatics

Technology is rarely the whole moat, but it drives speed, cost and customer experience. A practical way to assess it is to separate the capability the company controls from the commodity infrastructure it rents. In this sector the important factors are supply-chain reliability, brand trust, product quality, data on customer behaviour and the efficiency of fulfilment.

  • Described as a tech-enabled supply chain.

Team and Culture at Skillmatics

Teams are the most important and least measurable asset of a young company. Look at how complementary the founders’ skills are, how deep the second layer of leadership is, and how the company hires and retains specialists. Culture shows up in small repeated behaviours: how quickly bad news travels upward and whether commitments to customers are kept.

  • Dhvanil Sheth, co-founder and CEO.
  • Devanshi Kejriwal, co-founder and Creative Director.

Skillmatics Competitors: Competitive Landscape

A fair competitive analysis names direct rivals, adjacent players who could move into the space, and the customer’s default alternative. Durable advantages include proprietary data or technology, licences and approvals, brand trust, switching costs and cost leadership.

Competitor How it differs
Hasbro Indirect competitor named by the founder.
ThinkFun Indirect competitor named by the founder.
Learning Resources Indirect competitor named by the founder.
LEGO Named in 2019 coverage.
Melissa & Doug Named in 2019 coverage.

Risks and Challenges for Skillmatics

  • Swing to loss in FY25 as advertising spend doubled.
  • Dependence on Amazon and Walmart for US sales.
  • Competition: low barriers to entry and large marketplaces make it hard for a brand to stay differentiated.
  • Customer acquisition cost: paid marketing can become expensive and erode margins as a brand scales.
  • Supply chain and quality risk: sourcing, inventory and delivery problems can damage brand trust quickly.

Risk is not a reason to avoid a company; it is a reason to price it correctly and to monitor the right indicators over time. Regulation in this sector is shaped by consumer protection rules, FSSAI and BIS standards where relevant, the Legal Metrology rules and e-commerce regulations.

Skillmatics Growth Outlook: What to Watch

  • Reported to be raising a large round at about $420 million valuation, largely secondary.
  • Key indicators: repeat purchase rate, average order value, gross margin, contribution margin and customer acquisition cost.
  • Funding position: Whether Skillmatics can reach its next milestone before needing new capital.
  • Regulation: Changes from consumer protection rules, FSSAI and BIS standards where relevant, the Legal Metrology rules and e-commerce regulations.

Industry Context: Where Skillmatics Fits

India's consumer market is large, young and increasingly online. Rising smartphone and internet use, digital payments and faster delivery have helped direct-to-consumer brands, marketplaces and quick-commerce platforms reach customers who once relied on local shops. Established companies, marketplaces and new brands now compete for the same shoppers.

Success in consumer businesses usually depends on a clear brand promise, repeat customers and healthy unit economics, not on sales volume alone. Companies that control quality, understand customer needs and manage marketing costs tend to build more durable brands than those that grow mainly by discounting.

For readers new to this field, a useful habit is to separate announcements from evidence. A plan, a partnership or a funding headline describes intent, while a delivered product, a paying customer or an audited financial statement describes results. Comparing the two over time shows how reliably a company turns promises into outcomes.

Bull Case and Bear Case for Skillmatics

An investment thesis is a short, testable statement of why a company could become far more valuable, together with what evidence would prove it wrong. The points below are general to this sector and are not forecasts for Skillmatics.

Bull case

  • A growing base of online shoppers expands the potential market.
  • Strong brands can earn repeat purchases and pricing power.
  • Distribution through marketplaces, quick commerce and stores widens reach.

Bear case

  • Heavy competition and discounting can hurt margins.
  • Rising marketing costs can slow profitable growth.
  • Supply-chain or quality problems can quickly damage trust.

Lessons Founders and Investors Can Take from Skillmatics

Studying a company in the Educational games and toys space offers lessons that go beyond any single firm. The points below are general lessons for the sector and are not claims about Skillmatics.

  • A clear brand identity and consistent product quality matter more than short-term sales spikes.
  • Repeat customers lower acquisition costs and make growth more profitable.
  • Controlling the supply chain helps protect quality and margins as volumes grow.
  • Selling across several channels, such as own website, marketplaces, quick commerce and stores, reduces dependence on one platform.
  • Healthy contribution margins are a better sign of progress than revenue growth alone.

How to Evaluate Skillmatics as a Startup

  • Customer clarity: Can Skillmatics name its customer and the problem it solves in one sentence?
  • Evidence of demand: Look for repeat customers, signed contracts or measurable usage rather than announcements alone.
  • Economics: Check whether margins improve as volume grows.
  • Execution: Compare announced timelines with what has actually been delivered.
  • Funding runway: Estimate how long current capital lasts at the present spending rate.
  • Regulatory standing: Confirm required approvals are in place.
  • Customer concentration: Check whether a few customers account for most of the revenue.
  • Management depth: Look for experienced leaders beyond the founders and a stable core team.

The Takeaway

Skillmatics is part of India’s growing Educational games and toys ecosystem. The useful lesson from studying it is the discipline of asking structured questions about customers, economics, advantage and resilience. Companies that answer them well, repeatedly and under pressure are the ones that endure. Readers should treat any single report, ranking or funding headline as one input among many, and should re-check key facts against recent company announcements. Because public information on young companies is often limited, patience in verifying claims is part of good analysis. Public sources can also describe the same company in different ways, so it is worth checking dates, definitions and whether a figure refers to revenue, total income or transaction value, and whether it covers one entity or a wider group, before drawing conclusions. Small differences in rounding, currency conversion or reporting periods can also change how a figure reads. Comparing the same figure across several recent reports helps show whether it is stable or has changed over time. This article is educational and is not investment advice.

  • Clear customers and repeat demand matter more than announcements.
  • Regulation and capital needs shape how fast a startup in this sector can grow.
  • Track a few leading indicators over time rather than one headline metric.

Skillmatics FAQs: Frequently Asked Questions

What is Skillmatics?

Skillmatics is a Mumbai-based Indian direct-to-consumer brand of educational games, toys and activity products for children aged 1 to 12, selling heavily in the US. It is profiled in the Startup Deep Dive series, which explains business model, funding, competitors and risks.

Who founded Skillmatics?

Skillmatics was founded by Dhvanil Sheth, Devanshi Kejriwal, and the company reports a founding year of 2016.

How much funding has Skillmatics raised?

About $24 million (reports differ: $17.5 million to $26.2 million). Funding figures are reported and may differ between sources, so readers should check the latest company announcements.

How does Skillmatics make money?

Skillmatics earns revenue from its Educational games and toys products and services sold to online shoppers, retail customers, marketplaces and distribution partners. The exact revenue mix is described in the business model section and is not fully disclosed publicly.

Who are the competitors of Skillmatics?

Reported rivals include Hasbro, ThinkFun, Learning Resources, LEGO. See the competitor comparison above for how they differ.

What are the main risks for Skillmatics?

Main risks include competition: low barriers to entry and large marketplaces make it hard for a brand to stay differentiated, funding and capital needs, competition and regulation by consumer protection rules, FSSAI and BIS standards where relevant, the Legal Metrology rules and e-commerce regulations. This is educational content, not investment advice.

Related Startup Deep Dives: Brahmaandco Spacetech — short profile of what is publicly known | Makers Hive Innovations — short profile of what is publicly known. Browse the full Startup Deep Dive series.

Source

Source: Publicly available data, published reports, industry research, and other credible sources.

Picture of Indian Startup Times

Indian Startup Times

Leave a Reply

Your email address will not be published. Required fields are marked *